Catch a Plane Game Passes Tier List
Every Catch a Plane pass ranked by progression value, with official Robux prices and a clear buy order.
Catch a Plane! sells seventeen game passes. Fifteen are on sale; two 1.5x multipliers are off sale. Prices run from 6 Robux (x2 Power) to 1999 Robux (SANTA ZONE). This page ranks what to buy, what to skip early, and how passes relate to free training. Pair it with the Gloves tier list and Getting Started before you open the catalog.
Nothing here is required to play. Passes speed Power, Cash, gear luck, glove access, automation, seasonal tracks, or named zones. Trophies still gate the free world path.
Full price table
| Pass | Robux | Status | Family |
|---|---|---|---|
| x2 Power | 6 | On sale | Power multiplier |
| STARTER PACK | 9 | On sale | Bundle |
| AUTO PLAY NOW! | 9 | On sale | Automation |
| x2 Cash | 29 | On sale | Cash multiplier |
| x4 Power | 49 | On sale | Power multiplier |
| x4 Cash | 69 | On sale | Cash multiplier |
| X2 GEAR LUCK | 79 | On sale | Gear |
| x6 Power | 99 | On sale | Power multiplier |
| x6 Cash | 119 | On sale | Cash multiplier |
| GOLDEN GLOVES | 179 | On sale | Gloves |
| Halloween Premium Pass | 199 | On sale | Seasonal |
| INF STONES GLOVES | 399 | On sale | Gloves |
| PHARAON ZONE | 1199 | On sale | Zone |
| GOD ZONE | 1299 | On sale | Zone |
| SANTA ZONE | 1999 | On sale | Zone |
| x1.5 Power | — | Off sale | Power multiplier |
| x1.5 Cash | — | Off sale | Cash multiplier |
Seventeen rows, fifteen buyable. Cash multipliers cost more than matching Power tiers at every step (29 vs 6, 69 vs 49, 119 vs 99), which is a hint that Cash is the scarcer upgrade fuel in normal play.
S tier — best first Robux (when you spend at all)
x2 Power (6)
Cheapest pass in the game. S tier as a tiny experiment after you can already catch and finish light planes—not as a substitute for gloves. It shows what a multiplier feels like without committing a real budget. If 6 Robux is all you will ever spend, spend it here only after Getting Started basics work.
GOLDEN GLOVES (179) — when grabs are the wall
S tier among meaningful spends if heavier planes are the bottleneck and hang timers already hold. Faster grabs and heavier access beat stacking Power on aircraft you cannot latch. Details live on the Gloves tier list.
Training and Cash gloves before any pass
Technically not a pass—but S tier sequencing. Free strength and Cash glove upgrades outperform premature Robux. Rank “buy nothing yet” above every C-tier impulse purchase.
A tier — strong after the basics
x2 Cash (29)
Better long-term than x2 Power once finishes are consistent, because Cash buys the upgrades that open planes. A tier for grinders who already clear routes.
X2 GEAR LUCK (79)
A tier if you open gear boxes every session. Jetpacks, parachutes, and Gravity Wings change flight control; luck scales with volume. Weak if you rarely open boxes.
x4 Power (49) / x4 Cash (69)
A tier upgrades along the multiplier ladder after x2 and after glove access exists. Prefer Cash side if glove and strength Cash sinks feel slow.
STARTER PACK (9)
A–B depending on bundle contents at purchase time. At nine Robux it is an efficient entry bundle when you already understand the loop. Still skip it if you have not finished a single trophy flight.
B tier — mid and late luxuries
x6 Power (99) / x6 Cash (119)
Top of the multiplier ladders. B tier: excellent once S/A access and gloves are solved; wasteful if you still fail grabs. Cash x6 remains the better “scarce currency” pick when choosing one.
INF STONES GLOVES (399)
B tier overall, A for whales chasing top aircraft. Most expensive non-zone pass. Buy after GOLDEN-level access and stable strength. Wrong answer to “I fall off every plane.”
Halloween Premium Pass (199)
B–C. Unlocks the premium Halloween reward track. Fine for collectors during the event window; poor as a progression first buy after launch patches that added Halloween content in late October 2026.
C tier — delay, skip, or buy last
AUTO PLAY NOW! (9)
C for learners. It plays for you and removes jump-grab practice. Buy only when you already know timing and want convenience.
PHARAON ZONE (1199), GOD ZONE (1299), SANTA ZONE (1999)
C until you finish free trophy routes or specifically want paid zones. These are named zone unlocks, not stats. SANTA is the priciest pass in the game. Read Worlds before spending four figures.
x1.5 Power / x1.5 Cash (off sale)
C / unavailable. Listed historically under the 1.5x notes but not purchasable while off sale. Ignore guides that invent a current price.
Ranked buy order (practical)
- Buy nothing — train strength, buy Cash gloves, finish flights, open boxes.
- x2 Power (6) — optional micro spend after basics.
- STARTER PACK (9) — only if the bundle still beats singles for you.
- GOLDEN GLOVES (179) — when plane weight blocks progress.
- x2 Cash (29) or X2 GEAR LUCK (79) — pick the bottleneck (Cash vs boxes).
- x4 then x6 multipliers — Cash first if upgrades feel gated.
- INF STONES GLOVES (399) — top glove access.
- Halloween Premium (199) — if the event track matters to you.
- PHARAON → GOD → SANTA — paid zones last.
- AUTO PLAY (9) — convenience only, never as a teacher.
Family cheat sheet
| Family | Passes | Price band | Buy when |
|---|---|---|---|
| Power | x2 / x4 / x6 (x1.5 off sale) | 6–99 | After you can catch planes |
| Cash | x2 / x4 / x6 (x1.5 off sale) | 29–119 | After consistent finishes |
| Gear / gloves | X2 GEAR LUCK, GOLDEN, INF STONES | 79–399 | When grabs or boxes stall |
| Zones | PHARAON, GOD, SANTA | 1199–1999 | After free trophy path or for named zones |
| Other | STARTER, AUTO PLAY, Halloween | 9–199 | Bundle / convenience / event |
Common mistakes
- Buying Power before gloves.
- Buying INF STONES to fix a strength timer.
- Buying zones before you earn trophies on free worlds.
- Buying AUTO PLAY to “learn” the game.
- Quoting prices for off-sale 1.5x passes.
Cross-links
- Gloves tier list — GOLDEN / INF STONES versus training
- Getting Started — first-hour plan without Robux
- Tier List Hub — ranking rules
- Tools Hub — Cash vs Robux upgrade planner
- Worlds — zone passes vs trophy unlocks
- Updates — patch context since the 7 October 2026 launch
Spend to remove the constraint you hit this week. If you cannot name that constraint, close the shop and fly five more runs.
Frequently Asked Questions
Quick answers to the most common questions.
How many Catch a Plane game passes are there?
Seventeen total. Fifteen are on sale; x1.5 Power and x1.5 Cash are off sale.
What is the best first pass to buy?
Often none. If you spend early, x2 Power at 6 Robux is the cheapest test. For real progression, GOLDEN GLOVES ranks higher once grabs are the wall.
Should I buy Cash or Power multipliers?
Cash multipliers cost more and usually relieve the scarcer upgrade currency after you can finish flights. Power is cheaper but weaker if gloves lag.
Are zone passes worth it?
Only when you want PHARAON, GOD, or SANTA access specifically. They are the most expensive passes and should come after free trophy progression or clear goals.